I've created a machine learning page and added my first project. It's a digit recognition program in Unity using a Dense network trained on the MNIST database using Keras / Tensorflow. The main problem was exporting the trained model into Unity (which wouldn't work with a Convnet). I'm going to see if I can do this with Unreal Engine.
I've finished 3 big projects in the last month, Water the Crops, Navigate and Where to Next? I'm going to focus now on trying to learn something new, rather than just getting stuff out. I'm planning to look at machine learning and Unreal Engine.
I've completed Where to Next? a project a worked on with my sister.
Where to Next? makes intelligent recommendations to travellers about where they should visit next.
Users rank places they’ve visited. Then we make intelligent recommendations by looking at other travellers who have given out similar rankings to the user.
Data is input using a keyboard or voice recognition/text to speech (using a Google AIY kit), making it easy to use in places like Tourist Information Offices or railway stations, including by people with limited vision.
The code is on my Python/Other page
I've made a prototype of an educational navigation simulator. You have to steer a cargo ship into the dock at Southampton using a very small bit of a UK Hydrographic Office chart. It's harder in the fog like in the second screenshot. I made this at Taunton Coderdojo. It was an idea from the coders who volunteer at the Coderdojo and work at the Hydrographic Office in Taunton. It's been a rush to get the protoype ready for Coolest Projects in Manchester on 2 March.
I've debugged Water the Crops. The camera was shaking during the harvest animation which took ages to solve (child of umbrellas crashing into umbrellas). I've also added a number to show you what level you're on and tweaked the power and rain settings to make it more playable.
After 8 months work, Water the Crops is nearly complete. It's a 3D Unity game where you use the drone umbrellas to direct rainfall onto your potato crop. Just the levels left to do.
I went to Unity headquarters in Brighton yesterday. I had a lovely day and learnt about coming up with a game concept and about shaders in shader-graph. I also learnt about what the people there do and they presented some interesting slides. Big thanks to everyone at Unity for giving up their Saturday and to Mel at BAFTA YGD for organising!
I am doing lots of projects every projects all the time and I can't put them all on the website so I've made a blog.