I've debugged Water the Crops. The camera was shaking during the harvest animation which took ages to solve (child of umbrellas crashing into umbrellas). I've also added a number to show you what level you're on and tweaked the power and rain settings to make it more playable.
After 8 months work, Water the Crops is nearly complete. It's a 3D Unity game where you use the drone umbrellas to direct rainfall onto your potato crop. Just the levels left to do.
I went to Unity headquarters in Brighton yesterday. I had a lovely day and learnt about coming up with a game concept and about shaders in shader-graph. I also learnt about what the people there do and they presented some interesting slides. Big thanks to everyone at Unity for giving up their Saturday and to Mel at BAFTA YGD for organising!
I have now done the first fifty Project Euler questions and am up to 64.
I have spent the last three weeks trying to make realistic volumetric 3D clouds in Unity.
I found some free clouds that were not fluffy.
I made some volumetric clouds in Unity but could not make them fluffy.
I make some fluffy clouds in Blender with cloud generator (www.youtube.com/watch?v=EpGdRJFPVEI) that would not go into Unity without losing their fluffyness.
Finally I found this excellent free cloud toy (assetstore.unity.com/packages/tools/particles-effects/cloudstoy-35559). As I didn't have the source code, I made a script that detected when the clouds were spawned and then added rain to them.
Next step: realistic looking dry stone walls.
I went to London to the BAFTA Young Games Designer finals and had an amazing time. There was a fabulous ceremony and a really good talk by a developer. It was so exciting! I didn't win, but will have another go next year. The winner in my category, Maggie by Harry Thurston, is really good. You can download it from ygd.bafta.org/competition/competition-news/2018/maggie.
I am doing lots of projects every projects all the time and I can't put them all on the website so I've made a blog.