I have spent the last three weeks trying to make realistic volumetric 3D clouds in Unity.
I found some free clouds that were not fluffy.
I made some volumetric clouds in Unity but could not make them fluffy.
I make some fluffy clouds in Blender with cloud generator (www.youtube.com/watch?v=EpGdRJFPVEI) that would not go into Unity without losing their fluffyness.
Finally I found this excellent free cloud toy (assetstore.unity.com/packages/tools/particles-effects/cloudstoy-35559). As I didn't have the source code, I made a script that detected when the clouds were spawned and then added rain to them.
Next step: realistic looking dry stone walls.
I went to London to the BAFTA Young Games Designer finals and had an amazing time. There was a fabulous ceremony and a really good talk by a developer. It was so exciting! I didn't win, but will have another go next year. The winner in my category, Maggie by Harry Thurston, is really good. You can download it from ygd.bafta.org/competition/competition-news/2018/maggie.
I'm really pleased and proud to have qualified for the final 10 with Penguin Peril in the Game Making Award: 10-14 years old.
This is the BAFTA press release: http://www.bafta.org/media-centre/press-releases/ygd-finalists-announced-2018
And this is the BAFTA webpage page about Penguin Peril: http://ygd.bafta.org/competition/competition-news/2018/penguin-peril
I had to make a 2-3 minute video about the game, which is linked below