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  James L.'s coding

James's blog

what I've been doing.

Fluffy volumetric clouds in Unity and Blender

14/7/2018

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I have spent the last three weeks trying to make realistic  volumetric 3D clouds in Unity.
I found some free clouds that were not fluffy.
I made some volumetric clouds in Unity but could not make them fluffy.
I make some fluffy clouds in Blender with cloud generator (www.youtube.com/watch?v=EpGdRJFPVEI) that would not go into Unity without losing their fluffyness.
Finally I found this excellent free cloud toy (assetstore.unity.com/packages/tools/particles-effects/cloudstoy-35559).  As I didn't have the source code, I made a script that detected when the clouds were spawned and then added rain to them.
Next step: realistic looking dry stone walls.
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BAFTA YGD - results

14/7/2018

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I went to London to the BAFTA Young Games Designer finals and had an amazing time.  There was a fabulous ceremony and a really good talk by a developer.  It was so exciting!  I didn't win, but will have another go next year.  The winner in my category, Maggie by Harry Thurston, is really good.  You can download it from ygd.bafta.org/competition/competition-news/2018/maggie.
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  • Home
  • Blog
  • C# / Unity
  • C++ / Unreal Engine
  • Python strategy games
  • Python arcade games
  • Python other
  • Machine Learning
  • C
  • Scratch
  • Coding and electronics
  • How I learnt to code
  • Project Euler
  • Feedback