James's blog |
I have spent the last three weeks trying to make realistic volumetric 3D clouds in Unity.
I found some free clouds that were not fluffy. I made some volumetric clouds in Unity but could not make them fluffy. I make some fluffy clouds in Blender with cloud generator (www.youtube.com/watch?v=EpGdRJFPVEI) that would not go into Unity without losing their fluffyness. Finally I found this excellent free cloud toy (assetstore.unity.com/packages/tools/particles-effects/cloudstoy-35559). As I didn't have the source code, I made a script that detected when the clouds were spawned and then added rain to them. Next step: realistic looking dry stone walls.
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I went to London to the BAFTA Young Games Designer finals and had an amazing time. There was a fabulous ceremony and a really good talk by a developer. It was so exciting! I didn't win, but will have another go next year. The winner in my category, Maggie by Harry Thurston, is really good. You can download it from ygd.bafta.org/competition/competition-news/2018/maggie.
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AuthorI am doing lots of projects every projects all the time and I can't put them all on the website so I've made a blog. Archives
August 2022
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