I have spent the last three weeks trying to make realistic volumetric 3D clouds in Unity.
I found some free clouds that were not fluffy.
I made some volumetric clouds in Unity but could not make them fluffy.
I make some fluffy clouds in Blender with cloud generator (www.youtube.com/watch?v=EpGdRJFPVEI) that would not go into Unity without losing their fluffyness.
Finally I found this excellent free cloud toy (assetstore.unity.com/packages/tools/particles-effects/cloudstoy-35559). As I didn't have the source code, I made a script that detected when the clouds were spawned and then added rain to them.
Next step: realistic looking dry stone walls.
I have no idea what this blog is all about, but that is just because I have no concept of it. I have not been in this place before, so I know that I am still ignorant to it. I feel like I need to try all kinds of things before I can do what I want to do. If you think about it, trying hard is what I am best known for. I will learn this to the best of my abilities.
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I am doing lots of projects every projects all the time and I can't put them all on the website so I've made a blog.