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  James L.'s coding

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Graphite - Snapping

26/11/2021

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I have implemented snapping for graphite, a work in progress vector editor written in the Rust programming language with Web Assembly. Snapping is quite an important feature of a vector editor as it allows users much more precision when drawing shapes and moving shapes around. One of the main challenges I had was caching the snap targets in a sensible place as TrueDoctor requested the tools did not have mutable access to the document so that they could be multi-threaded later.  I also implemented the toggle functionality with the magnet option in the toolbar at the top. The functionality is available on the master branch build of graphite at editor.graphite.design/ The code changes are available at ​github.com/GraphiteEditor/Graphite/pull/386/files
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  • Home
  • Blog
  • C# / Unity
  • C++ / Unreal Engine
  • Python strategy games
  • Python arcade games
  • Python other
  • Machine Learning
  • C
  • Scratch
  • Coding and electronics
  • How I learnt to code
  • Project Euler
  • Feedback